
What makes Persia so terrifying to play against is their golden ages and Satrap’s Court which boost raw currency. The Immortal over the Spearman is one of the largest disparities in the game, and Darius I can lean on making lots of them for an advantage that lasts for more than just the era they are created in.

Statistics show that players with the most social policies generally win the game and this is a serious edge in that category.
#Civilization v leaders upgrade#
However, perhaps the biggest upgrade is the free social policy in every era. The Ducal Stable upgrades the standard stable and the Winged Hussar special unit is a big upgrade over the Lancer other nations are stuck with. This is another civilization that is built upon a horse’s back. But this early to mid-game advantage can easily give you a lead that can’t be surmounted. It’s already over.Īttila is a bit of a one-trick pony (pun intended) as all of his boosts go to building his two special units and razing cities with them. If they have animals and horses, then opponents might as well concede the game.

If the Huns have animals at their starting location, they probably bump up to a top five nation. Even if opponents are still somehow alive after the first era, the freebie Great Person every 394 years keeps Pacal well-rounded and a threat on all fronts. Players that win early wars are far more likely to win the game, even more than those who win late wars, so the Atlatist upgrade over the Archer makes for a terrifying start with the game’s best early semi-siege unit.Īs if that weren’t enough, the cities are buffed by Pyramids that replace the shrine.
